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Related articles:
Bump mapping
Normal mapping
Bilinear interpolation
Doom (video game)
Quake
Key terms: texture z mapping math alpha polygon affine graphics pixels doom texture mapping coordinates interpolation triangle frac screen surface perspective correct depth smaller lighting constant distance texture coordinates affine texture mapping bump mapping calculation another technique perspective correct texturing linear interpolation directly computer graphics linearly detail viewer clamping method vertical affine mapping walls horizontal png hardware noticeable value floors Search external links cited by footnotes on Wikipedia page Texture mapping: |
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