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Key terms: quake map engine space rendering polygons server quake engine brushes lighting add bsp doom tech texture surfaces ping lan walls objects edges aim cpu reducing hidden environment visible leaks hexen hardware enclosed binary locate vertex empty space clients family tree modification quake iii preprocessor john carmack deathmatch map design each other video game silver wings acceleration optimization game engines lighting and shadowing Search external links cited by footnotes on Wikipedia page Quake engine: |
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