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Surface normal
Gouraud shading
University of Utah
Key terms: math phong k light shading model surface reflection each term normal pixel colors interpolation diffuse large phong shading direction computer ambient vector alpha scene polygon gouraud shading viewer cosine vertex across components define specular highlight light sources equation referred each pixel surface normal phong reflection model interpolation method computer graphics reflection constant ratio of reflection phong interpolation point on the surface Search external links cited by footnotes on Wikipedia page Phong shading: |
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