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Key terms: light gt rendering scene bright eye contrast graphics directx shader model gs gtx radeon high dynamic range hdr rendering blooming displays geforce pro hdri microsoft graphics cards tone mapping really contrast ratio minimum hardware lighting precision presented high dynamic range rendering calculations playstation radiance ldr blending computer graphics xt valve bright light sources brighter light blooming unreal engine pure flare video game simulate bit human eye realistic nvidia Search external links cited by footnotes on Wikipedia page High dynamic range rendering: |
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