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Hex
Martin Gardner
Key terms: hex player move connect nash board path stones strategy edges winning first player sides opponent tiled hein grid gale proved safely graph john nash invented second player templates shannon rhombus mind ninja independently hexagons hex game john forbes nash mathematical chameleon princeton swap rule winning strategy board game complexity two groups game of hex connection games groups of stones blockbusters end in a tie your opponent beautiful mind player has a winning makes the first move attempting to connect Search external links cited by footnotes on Wikipedia page Hex (board game): |
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