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Key terms: graphics plane object visual projection surface depth video game sonic computer graphics technique scrolling gameplay simulate drawing display perspective environment representations bros flat three dimensional closer sprite pseudo visible spatial isometric restricted axonometric projection used to describe parallax scrolling axes bitmap shading street fighter iv racing game animation game to use drawn illusion perception sonic the hedgehog angles height simcity imagery platformers light source dimetric Search external links cited by footnotes on Wikipedia page 2.5D: |
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